示例#1
0
    public void Shoot()
    {
        Bullet bullet = poolObject.Acquiere();

        bullet.transform.position = _shootPosition.position;
        //bullet.transform.forward = _shootPosition.forward;
        bullet.transform.forward = Vector3.down;
        bullet.gameObject.GetComponent <Renderer>().material.color = Color.red;
        bullet.gameObject.layer = _shootLayer;
    }