private void RenderCommonYAxisRotationSelectionPopup() { ObjectPlacementPathTileConnectionYAxisRotation newYAxisRotation = (ObjectPlacementPathTileConnectionYAxisRotation)EditorGUILayout.EnumPopup(GetContentForCommonYAxisRotationSelectionPopup(), _settings.CommonYAxisRotation); if (newYAxisRotation != _settings.CommonYAxisRotation) { UndoEx.RecordForToolAction(_settings); _settings.CommonYAxisRotation = newYAxisRotation; } }
public static float GetAngleInDegrees(ObjectPlacementPathTileConnectionYAxisRotation yAxisRotation) { return(_rotationAnglesInDegrees[(int)yAxisRotation]); }