private void RenderCommonYAxisRotationSelectionPopup()
        {
            ObjectPlacementPathTileConnectionYAxisRotation newYAxisRotation = (ObjectPlacementPathTileConnectionYAxisRotation)EditorGUILayout.EnumPopup(GetContentForCommonYAxisRotationSelectionPopup(), _settings.CommonYAxisRotation);

            if (newYAxisRotation != _settings.CommonYAxisRotation)
            {
                UndoEx.RecordForToolAction(_settings);
                _settings.CommonYAxisRotation = newYAxisRotation;
            }
        }
 public static float GetAngleInDegrees(ObjectPlacementPathTileConnectionYAxisRotation yAxisRotation)
 {
     return(_rotationAnglesInDegrees[(int)yAxisRotation]);
 }