示例#1
0
 override protected void AttackEffects(ObjectMechanics targetMechanics)
 {
     new StatusEffect(StatusEffect.EffectType.FROZEN, 2, targetMechanics, -1);
     targetMechanics.DisplayPopup("Frozen");
 }
示例#2
0
 override protected void AttackEffects(ObjectMechanics targetMechanics)
 {
     new StatusEffect(StatusEffect.EffectType.BLINDED, 2, targetMechanics, -1);
     targetMechanics.DisplayPopup("Blinded");
 }
示例#3
0
 override protected void AttackEffects(ObjectMechanics targetMechanics)
 {
     new StatusEffect(StatusEffect.EffectType.PETRIFIED, 3, targetMechanics, -1);
     targetMechanics.DisplayPopup("Petrified");
 }
示例#4
0
 override protected void AttackEffects(ObjectMechanics targetMechanics)
 {
     new StatusEffect(StatusEffect.EffectType.BURNING, 5, targetMechanics, -1);
     targetMechanics.DisplayPopup("Ignited");
 }