override protected void AttackEffects(ObjectMechanics targetMechanics) { new StatusEffect(StatusEffect.EffectType.FROZEN, 2, targetMechanics, -1); targetMechanics.DisplayPopup("Frozen"); }
override protected void AttackEffects(ObjectMechanics targetMechanics) { new StatusEffect(StatusEffect.EffectType.BLINDED, 2, targetMechanics, -1); targetMechanics.DisplayPopup("Blinded"); }
override protected void AttackEffects(ObjectMechanics targetMechanics) { new StatusEffect(StatusEffect.EffectType.PETRIFIED, 3, targetMechanics, -1); targetMechanics.DisplayPopup("Petrified"); }
override protected void AttackEffects(ObjectMechanics targetMechanics) { new StatusEffect(StatusEffect.EffectType.BURNING, 5, targetMechanics, -1); targetMechanics.DisplayPopup("Ignited"); }