/// <summary> /// Points are unfortunately hard coded - beware /// </summary> /// <param name="index"></param> public void CheckPoint(int index) { switch (index) { case 5: //outside castle wall playerPath.tween.Pause(); objCont.Enable_Castle(); break; case 12: //gate before going into cemetery playerPath.tween.Pause(); objCont.Enable_Grave(); break; case 14: //at skelton king playerPath.tween.Pause(); break; default: Debug.Log("Not Used Point: " + index); break; } }