示例#1
0
    void OnEnable()
    {
        m_ChooseObj.SetActive(false);
        //这里如果没有MainPlayer的话就跳过了,不太对,后续应该修改
        Obj_MainPlayer User = Singleton <ObjManager> .Instance.MainPlayer;

        if (User && User.Controller)
        {
            m_IsAutoFight = User.Controller.CombatFlag;

            m_AutoFightBaiSe.value     = User.GetAutoPickUpFlag((int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_PICKUP_TYPE.PICKUP_EQUIP1);
            m_AutoFightYouXiu.value    = User.GetAutoPickUpFlag((int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_PICKUP_TYPE.PICKUP_EQUIP2);
            m_AutoFightJingLiang.value = User.GetAutoPickUpFlag((int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_PICKUP_TYPE.PICKUP_EQUIP3);
            // m_AutoFightShiShi.value = User.GetAutoPickUpFlag((int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_PICKUP_TYPE.PICKUP_EQUIP4);
            // m_AutoFightChuanQi.value = User.GetAutoPickUpFlag((int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_PICKUP_TYPE.PICKUP_EQUIP5);
            // m_AutoFightZhengQi.value = User.GetAutoPickUpFlag((int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_PICKUP_TYPE.PICKUP_STUFF);
            // m_AutoFightQiTa.value = User.GetAutoPickUpFlag((int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_PICKUP_TYPE.PICKUP_OTHER);

            m_AutoFightTeam.value    = User.AutoInviteTeamAccept;
            m_AutoFightReqTeam.value = User.AutoJoinTeamAccept;
            m_AutoActivity.value     = User.AutoActivityAccept;

            m_AutoFightInfoHpSlider.value  = User.AutoHpPercent;
            m_AutoFightInfoMppSlider.value = User.AutoMpPercent;
            //m_AutoFightInfoSearchSlider.value = (float)User.AutoRadius / 100;
            //m_AutoFightDrug.value = User.AutoBuyDrug;

            initSkillFirst();
            _initSkill();

            UpdateDrug();
        }
        if (m_IsAutoFight == true)
        {
            // m_AutoBeiginName.text = StrDictionary.GetClientDictionaryString("#{1444}");
        }
        else
        {
            // m_AutoBeiginName.text = StrDictionary.GetClientDictionaryString("#{1194}");
        }

        // Utils.CleanGrid(SelNormalSkillParent); //清空常规技能列表
        // Utils.CleanGrid(SelSpecialSkillParent); //清空变身技能列表
        UIManager.LoadItem(UIInfo.AutoSelSkillItem, OnLoadSelSkillItem);
        // 新手指引
        Check_NewPlayerGuide();
        RefreshPickUp();

        onClickMedicineAndSkill();
        updateRemindPoint();
    }