示例#1
0
    void AnalyseTouchPos_Click(Vector3 posPressed, Touch touch)
    {
        if ((m_SceneTouchFingerID == -1) ||
            (m_SceneTouchFingerID != -1 && touch.fingerId == m_SceneTouchFingerID))
        {
            if (!UIManager.IsSubUIShow())
            {
                Ray        ray = Camera.main.ScreenPointToRay(posPressed);
                RaycastHit hit;
                if (Physics.Raycast(ray, out hit))
                {
                    if (touch.phase != TouchPhase.Ended)
                    {
                        //if (null != PlayerFrameLogic.Instance() && !PlayerFrameLogic.Instance().Fold)
                        //{
                        //PlayerFrameLogic.Instance().m_PlayerHeadButton.gameObject.GetComponent<UIPlayTween>().Play(false);
                        //PlayerFrameLogic.Instance().PlayerFrameHeadOnClick();
                        //}

                        // 客户单物品 点击拾取
                        if (hit.collider.gameObject.CompareTag("CollectItem"))
                        {
                            Singleton <CollectItem> .GetInstance().RemoveItem(hit.collider.gameObject);

                            GameEvent gameEvent = new GameEvent(Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE.EVENT_TOUCH_OBJECT);
                            Singleton <EventSystem> .GetInstance().PushEvent(gameEvent);

                            return;
                        }

                        Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer;

                        if (null == _mainPlayer)
                        {
                            return;
                        }

                        //Obj点击操作,单击点选目标,双击移动过去
                        Obj_Character npcScript = hit.collider.gameObject.GetComponent <Obj_Character>();
                        if (npcScript)
                        {
                            if (m_bIsMouseDBClick || Reputation.IsEnemy(npcScript))
                            {
                                //npcScript.FaceTo(Singleton<ObjManager>.GetInstance().MainPlayer.transform.position);
                                if (_mainPlayer.IsCanOperate_Move())
                                {
                                    _mainPlayer.BreakAutoCombatState();
                                    _mainPlayer.LeaveTeamFollow();
                                    _mainPlayer.MoveTo(hit.collider.gameObject.transform.position, hit.collider.gameObject, 1.0f);
                                    _mainPlayer.FaceTo(hit.collider.transform.position);
                                    _mainPlayer.OnSelectTarget(hit.collider.gameObject);
                                    _mainPlayer.HasSendpos = false;
                                }
                                else
                                {
                                    if (!_mainPlayer.HasSendpos)
                                    {
                                        _mainPlayer.HasSendpos = true;
                                        _mainPlayer.SynCleanCacheSkillToServer();
                                        _mainPlayer.LastForceSynPosTime = Time.time;
                                    }
                                }
                            }
                            else
                            {
                                //选择目标
                                _mainPlayer.OnSelectTarget(hit.collider.gameObject);
                            }

                            GameEvent gameEvent = new GameEvent(Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE.EVENT_TOUCH_OBJECT);
                            Singleton <EventSystem> .GetInstance().PushEvent(gameEvent);
                        }
                    }
                }
            }
        }
        return;
    }
示例#2
0
    void AnalyseMousePos_Click(Vector3 posPressed)
    {
        if (null != UICamera.mainCamera)
        {
            Ray        nUIRay = UICamera.mainCamera.ScreenPointToRay(posPressed);
            RaycastHit nHit;
            if (Physics.Raycast(nUIRay, out nHit))
            {
                if (nHit.collider.gameObject.CompareTag("SubUI") || nHit.collider.gameObject.CompareTag("UI"))
                {
                    return;
                }
            }
        }

        if (!UIManager.IsSubUIShow())
        {
            Ray        ray = Camera.main.ScreenPointToRay(posPressed);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                // 客户单物品 点击拾取
                if (hit.collider.gameObject.CompareTag("CollectItem"))
                {
                    Singleton <CollectItem> .GetInstance().RemoveItem(hit.collider.gameObject);

                    GameEvent gameEvent = new GameEvent(Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE.EVENT_TOUCH_OBJECT);
                    Singleton <EventSystem> .GetInstance().PushEvent(gameEvent);

                    return;
                }

                Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer;

                if (null == _mainPlayer)
                {
                    return;
                }

                //Obj点击操作,单击点选目标,双击移动过去
                Obj_Character npcScript = hit.collider.gameObject.GetComponent <Obj_Character>();
                if (npcScript)
                {
                    if (m_bIsMouseDBClick || Reputation.IsEnemy(npcScript))
                    {
                        if (_mainPlayer.IsCanOperate_Move())
                        {
                            _mainPlayer.BreakAutoCombatState();
                            _mainPlayer.LeaveTeamFollow();
                            _mainPlayer.MoveTo(hit.collider.gameObject.transform.position, hit.collider.gameObject, 1.0f);
                            _mainPlayer.FaceTo(hit.collider.transform.position);
                            _mainPlayer.OnSelectTarget(hit.collider.gameObject);
                            _mainPlayer.HasSendpos = false;
                        }
                        else
                        {
                            if (!_mainPlayer.HasSendpos)
                            {
                                _mainPlayer.HasSendpos = true;
                                _mainPlayer.SynCleanCacheSkillToServer();
                                _mainPlayer.LastForceSynPosTime = Time.time;
                            }
                        }
                    }
                    else
                    {
                        //选择目标
                        _mainPlayer.OnSelectTarget(hit.collider.gameObject);
                    }

                    GameEvent gameEvent = new GameEvent(Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE.EVENT_TOUCH_OBJECT);
                    Singleton <EventSystem> .GetInstance().PushEvent(gameEvent);
                }

                Obj_Mount mountScript = hit.collider.gameObject.GetComponent <Obj_Mount>();
                if (null != mountScript)
                {
                    if (mountScript.PlayerObj == null)
                    {
                        return;
                    }
                    //Obj_Character Obj_Char = mountScript.PlayerObj.gameObject.GetComponent<Obj_Character>();
                    //if (Obj_Char == null)
                    //{
                    //    return;
                    //}
                    if (m_bIsMouseDBClick || Reputation.IsEnemy(mountScript.PlayerObj))
                    {
                        //npcScript.FaceTo(Singleton<ObjManager>.GetInstance().MainPlayer.transform.position);
                        if (_mainPlayer.IsCanOperate_Move())
                        {
                            _mainPlayer.BreakAutoCombatState();
                            _mainPlayer.LeaveTeamFollow();
                            _mainPlayer.MoveTo(mountScript.PlayerObj.gameObject.transform.position, hit.collider.gameObject, 1.0f);
                            _mainPlayer.FaceTo(mountScript.PlayerObj.ObjTransform.position);
                            _mainPlayer.OnSelectTarget(mountScript.PlayerObj.gameObject);
                            _mainPlayer.HasSendpos = false;
                        }
                        else
                        {
                            if (!_mainPlayer.HasSendpos)
                            {
                                _mainPlayer.HasSendpos = true;
                                _mainPlayer.SynCleanCacheSkillToServer();
                                _mainPlayer.LastForceSynPosTime = Time.time;
                            }
                        }
                    }
                    else
                    {
                        //选择目标
                        _mainPlayer.OnSelectTarget(mountScript.PlayerObj.gameObject);
                    }
                }
            }
        }
        return;
    }