示例#1
0
    void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
    {
        ObjType.LoadObjectInScene();

        transform.GetComponent <UnityEngine.UI.Image>().color          = Color.green;
        transform.GetComponentInChildren <UnityEngine.UI.Text>().color = Color.red;
        listRandom.Clear();

        currentNode = PossibleMooves.GetActualListOrder(listRandom);
    }
示例#2
0
 public static void IntializeObjects()
 {
     ObjType.LoadObjectInScene();
     Counter.Initialize();
 }