void IPointerDownHandler.OnPointerDown(PointerEventData eventData) { ObjType.LoadObjectInScene(); transform.GetComponent <UnityEngine.UI.Image>().color = Color.green; transform.GetComponentInChildren <UnityEngine.UI.Text>().color = Color.red; listRandom.Clear(); currentNode = PossibleMooves.GetActualListOrder(listRandom); }
public static void IntializeObjects() { ObjType.LoadObjectInScene(); Counter.Initialize(); }