private void AddParsedObj() { var importer = new ObjImporter(); var mesh = importer.LoadFile("Resources\\Meshes\\interior.objx"); mesh.CalculateNormals(); var so = new Node(_scene, "teapot"); so.Transform.LocalScale = new Vector3(0.2f); var renderer = so.AddComponent <MeshRenderable>(); renderer.Mesh = mesh; }