public bool IsMatch(SearchableItem entry) { var item = entry.Item; var obj = item as Object; var key = Utils.Helpers.GetItemUniqueKey(item); if (UniqueKey.Any() && UniqueKey.Contains(key)) { return(true); } if (Class.Any() && GetClassFullNames(item).Any(className => Class.Contains(className))) { return(true); } if (ObjCategory.Any() && ObjCategory.Contains(item.Category)) { return(true); } if (ObjType.Any() && obj != null && ObjType.Contains(obj.Type)) { return(true); } if (ItemId.Any() && ItemId.Contains($"{entry.Type}:{item.ParentSheetIndex}")) { return(true); } return(false); }
public int objInstanceNum; // Object instance number. Each gameObject created in the scenen will have a unique tag // Initialize a NavObj public NavObj(Object obj, int catNum) { objName = obj.name; objType = (ObjType)Enum.GetNames(typeof(ObjType)).ToList().IndexOf(objName.Split('_')[0]); objCat = (ObjCategory)catNum; // 0: onFloor, 1: onFurnitureTop, 2: onWall objInstance = obj; objInstanceNum = 0; }