public void LoadScene(byte[] data, int offset, int length) { _visualObjects.Clear(); _objects.Clear(); _objects.AddRange(ObDecoder.Decode(data, offset, length)); foreach (var obj in _objects) { ParseObject(obj); } }
private void OnLmpEntrySelected(LmpEntryTreeViewModel lmpEntry) { var lmpFile = lmpEntry.LmpFileProperty; var entry = lmpFile.Directory[lmpEntry.Text]; var ext = (Path.GetExtension(lmpEntry.Text) ?? "").ToLower(); switch (ext) { case ".tex": { SelectedNodeImage = TexDecoder.Decode(lmpFile.FileData, entry.StartOffset, entry.Length); _window.tabControl.SelectedIndex = 0; // Texture View } break; case ".vif": { string texFilename = Path.GetFileNameWithoutExtension(lmpEntry.Text) + ".tex"; var texEntry = lmpFile.Directory[texFilename]; SelectedNodeImage = TexDecoder.Decode(lmpFile.FileData, texEntry.StartOffset, texEntry.Length); var log = new StringLogger(); _modelViewModel.Texture = SelectedNodeImage; _modelViewModel.AnimData = null; Model model = new Model(); model.meshList = VifDecoder.Decode(log, lmpFile.FileData, entry.StartOffset, entry.Length, SelectedNodeImage.PixelWidth, SelectedNodeImage.PixelHeight); _modelViewModel.VifModel = model; /*// Load animation data * var animData = LoadFirstAnim(lmpFile); * // Make sure the animation will work with the model * if (animData.Count > 0 && animData[0].NumBones == model.CountBones()) * _modelViewModel.AnimData = animData.Count == 0 ? null : animData.First();*/ LogText += log.ToString(); _window.tabControl.SelectedIndex = 1; // Model View _window.ResetCamera(); _window.SetViewportText(1, lmpEntry.Text, ""); } break; case ".anm": { var engineVersion = App.Settings.Get("Core.EngineVersion", EngineVersion.DarkAlliance); var animData = AnmDecoder.Decode(engineVersion, lmpFile.FileData, entry.StartOffset, entry.Length); _skeletonViewModel.AnimData = animData; LogText = animData.ToString(); if (_modelViewModel.VifModel != null) { int boneCount = _modelViewModel.VifModel.CountBones(); if (boneCount != 0 && boneCount == animData.NumBones) { _modelViewModel.AnimData = animData; // Switch tab to animation tab only if the current tab isnt the model view tab if (_window.tabControl.SelectedIndex != 1) // Model View { _window.tabControl.SelectedIndex = 2; // Skeleton View _window.ResetCamera(); } } else { // Bone count doesn't match, switch to skeleton view _window.tabControl.SelectedIndex = 2; // Skeleton View _window.ResetCamera(); } } else { _window.tabControl.SelectedIndex = 2; // Skeleton View _window.ResetCamera(); } } _window.SetViewportText(2, lmpEntry.Text, ""); // Set Skeleton View Text break; case ".ob": var objects = ObDecoder.Decode(lmpFile.FileData, entry.StartOffset, entry.Length); var sb = new StringBuilder(); foreach (var obj in objects) { sb.AppendFormat("Name: {0}\n", obj.Name); sb.AppendFormat("I6: {0}\n", obj.I6.ToString("X4")); sb.AppendFormat("Floats: {0},{1},{2}\n", obj.Floats[0], obj.Floats[1], obj.Floats[2]); if (obj.Properties != null) { foreach (var prop in obj.Properties) { sb.AppendFormat("Property: {0}\n", prop); } } sb.Append("\n"); } LogText = sb.ToString(); _window.tabControl.SelectedIndex = 4; // Log View break; } }