public void LoadScene(byte[] data, int offset, int length)
        {
            _visualObjects.Clear();
            _objects.Clear();

            _objects.AddRange(ObDecoder.Decode(data, offset, length));

            foreach (var obj in _objects)
            {
                ParseObject(obj);
            }
        }
Exemple #2
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        private void OnLmpEntrySelected(LmpEntryTreeViewModel lmpEntry)
        {
            var lmpFile = lmpEntry.LmpFileProperty;
            var entry   = lmpFile.Directory[lmpEntry.Text];

            var ext = (Path.GetExtension(lmpEntry.Text) ?? "").ToLower();

            switch (ext)
            {
            case ".tex":
            {
                SelectedNodeImage = TexDecoder.Decode(lmpFile.FileData, entry.StartOffset, entry.Length);

                _window.tabControl.SelectedIndex = 0;         // Texture View
            }
            break;

            case ".vif":
            {
                string texFilename = Path.GetFileNameWithoutExtension(lmpEntry.Text) + ".tex";
                var    texEntry    = lmpFile.Directory[texFilename];
                SelectedNodeImage = TexDecoder.Decode(lmpFile.FileData, texEntry.StartOffset, texEntry.Length);
                var log = new StringLogger();
                _modelViewModel.Texture  = SelectedNodeImage;
                _modelViewModel.AnimData = null;
                Model model = new Model();
                model.meshList = VifDecoder.Decode(log, lmpFile.FileData, entry.StartOffset, entry.Length,
                                                   SelectedNodeImage.PixelWidth, SelectedNodeImage.PixelHeight);
                _modelViewModel.VifModel = model;

                /*// Load animation data
                 * var animData = LoadFirstAnim(lmpFile);
                 * // Make sure the animation will work with the model
                 * if (animData.Count > 0 && animData[0].NumBones == model.CountBones())
                 *  _modelViewModel.AnimData = animData.Count == 0 ? null : animData.First();*/

                LogText += log.ToString();

                _window.tabControl.SelectedIndex = 1;         // Model View
                _window.ResetCamera();
                _window.SetViewportText(1, lmpEntry.Text, "");
            }
            break;

            case ".anm":
            {
                var engineVersion = App.Settings.Get("Core.EngineVersion", EngineVersion.DarkAlliance);
                var animData      = AnmDecoder.Decode(engineVersion, lmpFile.FileData, entry.StartOffset, entry.Length);
                _skeletonViewModel.AnimData = animData;
                LogText = animData.ToString();

                if (_modelViewModel.VifModel != null)
                {
                    int boneCount = _modelViewModel.VifModel.CountBones();
                    if (boneCount != 0 && boneCount == animData.NumBones)
                    {
                        _modelViewModel.AnimData = animData;

                        // Switch tab to animation tab only if the current tab isnt the model view tab
                        if (_window.tabControl.SelectedIndex != 1)        // Model View
                        {
                            _window.tabControl.SelectedIndex = 2;         // Skeleton View
                            _window.ResetCamera();
                        }
                    }
                    else
                    {
                        // Bone count doesn't match, switch to skeleton view
                        _window.tabControl.SelectedIndex = 2;         // Skeleton View
                        _window.ResetCamera();
                    }
                }
                else
                {
                    _window.tabControl.SelectedIndex = 2;         // Skeleton View
                    _window.ResetCamera();
                }
            }

                _window.SetViewportText(2, lmpEntry.Text, "");     // Set Skeleton View Text

                break;

            case ".ob":
                var objects = ObDecoder.Decode(lmpFile.FileData, entry.StartOffset, entry.Length);

                var sb = new StringBuilder();

                foreach (var obj in objects)
                {
                    sb.AppendFormat("Name: {0}\n", obj.Name);
                    sb.AppendFormat("I6: {0}\n", obj.I6.ToString("X4"));
                    sb.AppendFormat("Floats: {0},{1},{2}\n", obj.Floats[0], obj.Floats[1], obj.Floats[2]);
                    if (obj.Properties != null)
                    {
                        foreach (var prop in obj.Properties)
                        {
                            sb.AppendFormat("Property: {0}\n", prop);
                        }
                    }
                    sb.Append("\n");
                }

                LogText = sb.ToString();
                _window.tabControl.SelectedIndex = 4;     // Log View

                break;
            }
        }