// RIFT RESET ORIENTATION // UpdateResetOrientation void UpdateResetOrientation() { if (((sShowLevels == false) && (OVRGamepadController.GetDPadDown() == true)) || (Input.GetKeyDown(KeyCode.B) == true)) { OVRDevice.ResetOrientation(0); } }
// RIFT RESET ORIENTATION // UpdateResetOrientation void UpdateResetOrientation() { if (((ScenesVisible == false) && (OVRGamepadController.GPC_GetButton((int)OVRGamepadController.Button.Down) == true)) || (Input.GetKeyDown(KeyCode.B) == true)) { OVRDevice.ResetOrientation(0); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { if (OVRDevice.IsHMDPresent()) { OVRDevice.ResetOrientation(0); } } }
/// <summary> /// Check input and reset orientation if necessary /// See the input mapping setup in the Unity Integration guide /// </summary> void Update() { // NOTE: some of the buttons defined in OVRGamepadController.Button are not available on the Android game pad controller if (Input.GetButtonDown(OVRGamepadController.ButtonNames[(int)resetButton])) { //************************* // reset orientation //************************* OVRDevice.ResetOrientation(); } }
public void Update() { if (s_OculusRiftActive) { if (Input.GetKeyDown(KeyCode.F2)) { for (int i = 0; i < OVRDevice.SensorCount; ++i) { OVRDevice.ResetOrientation(i); } } } }
void Start() { SetupUi(); OVRDevice.ResetOrientation(); // gets the renderer of the child, parent is an empty controller selectionPlaneRenderer = selectionPlane.GetChild(0).renderer; // get instance of output box. manager = (uiManager)manageSource.GetComponent(typeof(uiManager)); textVal = textBox.GetComponent <Text>(); textVal.text = ""; eqInfo = GraphData.gd; transform.parent.gameObject.SetActive(false); }