示例#1
0
    // InitCameraControllerVariables
    // Made public so that it can be called by classes that require information about the
    // camera to be present when initing variables in 'Start'
    public void InitCameraControllerVariables()
    {
        // Get the IPD value (distance between eyes in meters)
        OVRDevice.GetIPD(ref IPD);

        // Get the values for both IPD and lens distortion correction shift. We don't normally
        // need to set the PhysicalLensOffset once it's been set here.
        OVRDevice.GetPhysicalLensOffsetsFromIPD(IPD, ref IPDOffsetLeft, ref IPDOffsetRight);
        LensOffsetLeft  = IPDOffsetLeft;
        LensOffsetRight = IPDOffsetRight;

        // Using the calculated FOV, based on distortion parameters, yeilds the best results.
        // However, public functions will allow to override the FOV if desired
        VerticalFOV = OVRDevice.VerticalFOV();

        // Store aspect ratio as well
        AspectRatio = OVRDevice.CalculateAspectRatio();

        OVRDevice.GetDistortionCorrectionCoefficients(ref DistK0, ref DistK1, ref DistK2, ref DistK3);

        // Get our initial world orientation of the cameras from the scene (we can grab it from
        // the set FollowOrientation object or this OVRCameraController gameObject)
        if (FollowOrientation != null)
        {
            OrientationOffset = FollowOrientation.rotation;
        }
        else
        {
            OrientationOffset = transform.rotation;
        }
    }
示例#2
0
 public void SetIPD(float ipd)
 {
     IPD = ipd;
     OVRDevice.GetPhysicalLensOffsetsFromIPD(IPD, ref IPDOffsetLeft, ref IPDOffsetRight);
     UpdateCamerasDirtyFlag = true;
 }