// UpdateFOV void UpdateFOV() { if (Input.GetKeyDown(KeyCode.LeftBracket)) { float cfov = 0; CameraController.GetVerticalFOV(ref cfov); cfov -= FOVIncrement; CameraController.SetVerticalFOV(cfov); } else if (Input.GetKeyDown(KeyCode.RightBracket)) { float cfov = 0; CameraController.GetVerticalFOV(ref cfov); cfov += FOVIncrement; CameraController.SetVerticalFOV(cfov); } if (ShowVRVars == true) // limit gc { float cfov = 0; CameraController.GetVerticalFOV(ref cfov); strFOV = System.String.Format("FOV (deg): {0:F3}", cfov); } }