示例#1
0
    /// <summary>
    /// Raises the post render event.
    /// </summary>
    // UnityAndroid:
    // The FBO will be current in OnPostRender.
    // The FBO is NOT current in OnRenderImage, so don't try to put this work there.
    void OnPostRender()
    {
        if (CameraController.WireMode == true)
        {
            GL.wireframe = false;
        }

#if UNITY_ANDROID
        // Allow custom code to render before we kick off the
        // plugin event for this camera.
        if (OnCustomPostRender != null)
        {
            OnCustomPostRender();
        }
#endif

#if (UNITY_ANDROID && !UNITY_EDITOR)
        // Moved vignette back to plugin for special overlay handling
        CameraController.CameraEndFrame((RenderEventType)Camera.current.depth);
#endif
    }