/// <summary> /// Test the random number generation /// </summary> [Test] public void Test01_Random() { try { int rannum; string strrndnum; int lopcnt; int lopcnt1; bool usebase10; usebase10 = false; for (lopcnt1 = 0; lopcnt1 < 10; lopcnt1++) { for (lopcnt = 1; lopcnt < 7; lopcnt++) { rnd.SetMaxLength(lopcnt); rannum = rnd.GetRandomNumber(); strrndnum = NumberDisplay.CreateNumberString((uint)rannum, lopcnt, usebase10); if (strrndnum.Length != lopcnt) { throw new Exception("Strings not the correct length"); } } } } catch (Exception e) { Assert.AreEqual(66, 1, "UnExpected Failure. " + e.Message); } }
/// <inheritdoc /> /// <summary> /// </summary> /// <param name="screen"></param> /// <param name="size"></param> /// <param name="minValue"></param> /// <param name="maxValue"></param> /// <param name="defaultValue"></param> /// <param name="inactiveColor"></param> /// <param name="activeColor"></param> public SongTimeProgressBar(GameplayScreen screen, Vector2 size, double minValue, double maxValue, double defaultValue, Color inactiveColor, Color activeColor) : base(size, minValue, maxValue, defaultValue, inactiveColor, activeColor) { Screen = screen; var skin = SkinManager.Skin.Keys[screen.Map.Mode]; if (ConfigManager.DisplaySongTimeProgressNumbers.Value) { CurrentTime = new NumberDisplay(NumberDisplayType.SongTime, "00:00", new Vector2(skin.SongTimeProgressScale / 100f, skin.SongTimeProgressScale / 100f), 10) { Parent = this, Alignment = Alignment.TopLeft, Y = -Height - 25, }; var startText = (new DateTime(1970, 1, 1) + TimeSpan.FromMilliseconds((int)Bindable.MaxValue)).ToString("mm:ss"); TimeLeft = new NumberDisplay(NumberDisplayType.SongTime, "-" + startText, new Vector2(skin.SongTimeProgressScale / 100f, skin.SongTimeProgressScale / 100f), -10) { Parent = this, Alignment = Alignment.TopRight, Y = CurrentTime.Y }; } }
/// <summary> /// Creates the score display sprite. /// </summary> private void CreateScoreDisplay() => ScoreDisplay = new NumberDisplay(NumberDisplayType.Score, StringHelper.ScoreToString(0), new Vector2(0.45f, 0.45f)) { Parent = Container, Alignment = Alignment.TopLeft, X = SkinManager.Skin.Keys[Screen.Map.Mode].ScoreDisplayPosX, Y = SkinManager.Skin.Keys[Screen.Map.Mode].ScoreDisplayPosY };
void Start() { Keys = 0; if (this.keyDisplay == null && GameObject.FindGameObjectWithTag("KeyCount") != null) { this.keyDisplay = GameObject.FindGameObjectWithTag("KeyCount").GetComponent <NumberDisplay>(); } }
private void Start() { numberDisplay = GetComponentInChildren <NumberDisplay>(); numberDisplay.InitNumberDisplay(stepsRemaining); levelManager = FindObjectOfType <LevelManager>(); transform.position = levelManager.LevelStartLocation; }
private void Start() { numberDisplay = GetComponentInChildren <NumberDisplay>(); numberDisplay.InitNumberDisplay(stepsValue); SetSprite(); TorchPointLocation = transform.position; FindObjectOfType <LevelManager>().UpdateTorchPoints(this); }
/// <summary> /// Creates the accuracy display sprite. /// </summary> private void CreateAccuracyDisplay() { var skin = SkinManager.Skin.Keys[Screen.Map.Mode]; AccuracyDisplay = new NumberDisplay(NumberDisplayType.Accuracy, StringHelper.AccuracyToString(0), new Vector2(skin.AccuracyDisplayScale / 100f, skin.AccuracyDisplayScale / 100f), SkinManager.Skin.Keys[Screen.Map.Mode].AccuracyDisplayPosX) { Parent = Container, Alignment = Alignment.TopRight, }; }
/// <summary> /// Creates the accuracy display sprite. /// </summary> private void CreateAccuracyDisplay() { AccuracyDisplay = new NumberDisplay(NumberDisplayType.Accuracy, StringHelper.AccuracyToString(0), new Vector2(0.45f, 0.45f)) { Parent = Container, Alignment = Alignment.TopRight, }; // Set the position of the accuracy display. AccuracyDisplay.X = -AccuracyDisplay.TotalWidth + SkinManager.Skin.Keys[Screen.Map.Mode].AccuracyDisplayPosX; AccuracyDisplay.Y = SkinManager.Skin.Keys[Screen.Map.Mode].AccuracyDisplayPosY; }
/// <summary> /// Creates the score display sprite. /// </summary> private void CreateScoreDisplay() { var skin = SkinManager.Skin.Keys[Screen.Map.Mode]; ScoreDisplay = new NumberDisplay(NumberDisplayType.Score, StringHelper.ScoreToString(0), new Vector2(skin.ScoreDisplayScale / 100f, skin.ScoreDisplayScale / 100f), SkinManager.Skin.Keys[Screen.Map.Mode].ScoreDisplayPosX) { Parent = Container, Alignment = Alignment.TopLeft, Y = SkinManager.Skin.Keys[Screen.Map.Mode].ScoreDisplayPosY }; }
/// <summary> /// Creates the rating display sprite. /// </summary> private void CreateRatingDisplay() { var skin = SkinManager.Skin.Keys[Screen.Map.Mode]; RatingDisplay = new NumberDisplay(NumberDisplayType.Rating, StringHelper.RatingToString(0), new Vector2(skin.RatingDisplayScale / 100f, skin.RatingDisplayScale / 100f)) { Parent = Container, Alignment = Alignment.TopLeft, X = SkinManager.Skin.Keys[Screen.Map.Mode].RatingDisplayPosX, Y = 40 + SkinManager.Skin.Keys[Screen.Map.Mode].RatingDisplayPosY }; }
private void btnOK_Click(object sender, System.EventArgs e) { int rannum; int length; bool useBase10; // determine the base that we want to work in. if (rdobtn10.Checked) { useBase10 = true; } else { useBase10 = false; } if (txtRanlen.Text.Length == 0) { MessageBox.Show("Please Enter a valid Number", "Layout"); txtRanlen.Focus(); return; } try { length = Convert.ToInt32(txtRanlen.Text); rnd.SetMaxLength(length); } catch { MessageBox.Show("Please Enter a valid Number", "Layout"); txtRanlen.Focus(); return; } // get the random number rannum = rnd.GetRandomNumber(); if (rdobtn10.Checked) { txtRanNumber.Text = rannum.ToString("D"); } else { txtRanNumber.Text = rannum.ToString("X"); } txtRanNumStr.Text = NumberDisplay.CreateNumberString((uint)rannum, length, useBase10); }
/// <summary> /// Creates the combo display sprite. /// </summary> private void CreateComboDisplay() { // Create the combo display. ComboDisplay = new NumberDisplay(NumberDisplayType.Combo, "0", new Vector2(1, 1)) { Parent = Playfield.ForegroundContainer, Alignment = Alignment.MidCenter, Y = Skin.ComboPosY }; OriginalComboDisplayY = ComboDisplay.Y; ComboDisplay.X = -ComboDisplay.TotalWidth / 2f; // Start off the map by making the display invisible. ComboDisplay.MakeInvisible(); }
private void btnOK_Click(object sender, System.EventArgs e) { Checksum chk; string istr; int slen; uint csum; bool useBase10; int numberLength; chk = new Checksum(); // check the length if (txtLength.Text.Length == 0) { MessageBox.Show("Enter a valid length", "Checksum"); txtLength.Focus(); return; } slen = Convert.ToInt32(txtLength.Text); // see what base we are to use if (rdobtn10.Checked) { useBase10 = true; } else { useBase10 = false; } // // See what type of checksum is requested. // if (rdoBtnChksum1.Checked) { chk.ChecksumAlgorithm = Checksum.ChecksumType.Type1; } if (rdoBtnChksum2.Checked) { chk.ChecksumAlgorithm = Checksum.ChecksumType.Type2; } istr = txtInput.Text; numberLength = Convert.ToInt32(txtLength.Text); chk.CalculateChecksum(istr); csum = chk.ChecksumNumber; txtchksum.Text = NumberDisplay.CreateNumberString(csum, numberLength, useBase10); }
/// <summary> /// Creates the combo display sprite. /// </summary> private void CreateComboDisplay() { var skin = SkinManager.Skin.Keys[Screen.Map.Mode]; // Create the combo display. ComboDisplay = new NumberDisplay(NumberDisplayType.Combo, "0", new Vector2(skin.ComboDisplayScale / 100f, skin.ComboDisplayScale / 100f), 0) { Parent = Playfield.ForegroundContainer, Alignment = Alignment.MidCenter, Y = Skin.ComboPosY }; OriginalComboDisplayY = ComboDisplay.Y; // Start off the map by making the display invisible. ComboDisplay.MakeInvisible(); }
public override void Init(UIScheme.InnerContainer container) { base.Init(container); mScheme = (NumberDisplay)mContainer.Scheme; gameObject.name = "Scheme: " + mContainer.InnerBuildInfo.BuildString.Name; transform.localPosition = mContainer.InnerBuildInfo.Position.ToVector3(); (transform as RectTransform).sizeDelta = mContainer.InnerBuildInfo.Size; mName.text = mContainer.InnerBuildInfo.BuildString.Name; mType.text = mContainer.InnerBuildInfo.BuildString.Type; mRemoveButton.onClick.AddListener(() => SchemeDesigner.Instance.RemoveInnerScheme(mContainer)); var inputCount = mContainer.Scheme.IOGroups.Count((x) => x.Value.IO == IO.Input); mInputDesigns = new List <IOInnerGroupDesign>(inputCount); mIOGroupDesigns = new Dictionary <string, IOInnerGroupDesign>(inputCount); foreach (var ioGroup in mContainer.Scheme.IOGroups) { IOInnerGroupDesign design = null; switch (ioGroup.Value.IO) { case IO.Input: design = Instantiate(mInputIOGroupPrefab, mInputs).GetComponent <IOInnerGroupDesign>(); mInputDesigns.Add(design); mIOGroupDesigns.Add(ioGroup.Key, design); break; } design.Init(ioGroup.Key, ioGroup.Value, mContainer.Scheme); } SchemeDesigner.Instance.AddLinkStateChanged += OnAddLinkStateChanged; if (inputCount > 0) { //mAddInputLink.gameObject.SetActive(true); mAddInputLink.onClick.AddListener(() => SchemeDesigner.Instance.AddLinkAsTarget(mContainer)); } mContainer.Scheme.IOGroups[NumberDisplay.Input].IOChanged += OnInputChanged; }
/// <inheritdoc /> /// <summary> /// </summary> /// <param name="size"></param> /// <param name="minValue"></param> /// <param name="maxValue"></param> /// <param name="defaultValue"></param> /// <param name="inactiveColor"></param> /// <param name="activeColor"></param> public SongTimeProgressBar(Vector2 size, double minValue, double maxValue, double defaultValue, Color inactiveColor, Color activeColor) : base(size, minValue, maxValue, defaultValue, inactiveColor, activeColor) { CurrentTime = new NumberDisplay(NumberDisplayType.SongTime, "00:00", new Vector2(0.6f, 0.6f)) { Parent = this, Alignment = Alignment.TopLeft, Y = -Height - 25, X = 10 }; TimeLeft = new NumberDisplay(NumberDisplayType.SongTime, "-00:00", new Vector2(0.6f, 0.6f)) { Parent = this, Alignment = Alignment.TopRight, Y = CurrentTime.Y }; TimeLeft.X = -TimeLeft.TotalWidth - 10; }
public void Start() { GameObject go = GameObject.Find("Main Camera"); numberDisplay = go.GetComponent <NumberDisplay> (); }