public MouseOverBlock(WorldPosition position, WorldManager manager, Map map, PlayerAvatar parent) : base(position, manager) { this.parent = parent; this.map = map; this.HasFixedPosition = false; }
public override void LoadContent(Game game) { base.LoadContent(game); MouseOverBlock.LoadContent(game); Avatar = new PlayerAvatar(new WorldPosition(0, 0, 0, 3, -5), this); Camera.StartFollowing(Avatar); TestBlock = new MouseOverBlock(new WorldPosition(0, 0, 0, 3, -2),this, Map, Avatar); }