public SaveHandler( NuclearGame _game, UInt32 _uiSettingsMagicNumber, string _strContainerName, UInt32 _uiDataMagicNumber ) { Debug.Assert( _uiDataMagicNumber != 0xffffffff ); DataMagicNumber = _uiDataMagicNumber; ContainerName = _strContainerName; #endif Debug.Assert( _uiSettingsMagicNumber != 0xffffffff ); SettingsMagicNumber = _uiSettingsMagicNumber; Game = _game; }
//---------------------------------------------------------------------- public SaveHandler(NuclearGame _game, UInt32 _uiSettingsMagicNumber, string _strContainerName, UInt32 _uiDataMagicNumber) { Debug.Assert(_uiDataMagicNumber != 0xffffffff); DataMagicNumber = _uiDataMagicNumber; ContainerName = _strContainerName; Debug.Assert(_uiSettingsMagicNumber != 0xffffffff); SettingsMagicNumber = _uiSettingsMagicNumber; Game = _game; }
//---------------------------------------------------------------------- #if WINDOWS_PHONE public SaveData( NuclearGame _game, UInt32 _uiSettingsMagicNumber ) {