Beispiel #1
0
        public SaveHandler( NuclearGame _game, UInt32 _uiSettingsMagicNumber, string _strContainerName, UInt32 _uiDataMagicNumber )
        {
            Debug.Assert( _uiDataMagicNumber != 0xffffffff );
            DataMagicNumber         = _uiDataMagicNumber;

            ContainerName   = _strContainerName;
#endif
            Debug.Assert( _uiSettingsMagicNumber != 0xffffffff );
            SettingsMagicNumber     = _uiSettingsMagicNumber;

            Game            = _game;
        }
Beispiel #2
0
        //----------------------------------------------------------------------
        public SaveHandler(NuclearGame _game, UInt32 _uiSettingsMagicNumber, string _strContainerName, UInt32 _uiDataMagicNumber)
        {
            Debug.Assert(_uiDataMagicNumber != 0xffffffff);
            DataMagicNumber = _uiDataMagicNumber;

            ContainerName = _strContainerName;

            Debug.Assert(_uiSettingsMagicNumber != 0xffffffff);
            SettingsMagicNumber = _uiSettingsMagicNumber;

            Game = _game;
        }
Beispiel #3
0
        //----------------------------------------------------------------------
#if WINDOWS_PHONE
        public SaveData( NuclearGame _game, UInt32 _uiSettingsMagicNumber )
        {