protected virtual void Dispose(bool disposing) { if (!_disposedValue) { if (disposing) { Character.Dispose(); Fight.Dispose(); Gather.Dispose(); Inventory.Dispose(); Jobs.Dispose(); Map.Dispose(); Npc.Dispose(); Mount.Dispose(); Storage.Dispose(); Exchange.Dispose(); Bid.Dispose(); } Character = null; Fight = null; Gather = null; Inventory = null; Jobs = null; Map = null; Npc = null; Mount = null; Storage = null; Exchange = null; Bid = null; _disposedValue = true; } }