IEnumerator ChapterStart() { CharacterMover playerMover = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterMover>(); playerMover.moveType = CharacterMover.MoveType.LOCK; StartUI.SetActive(true); text = StartUI.GetComponentInChildren <Text>(); yield return(StartCoroutine(StartTextFadeIn())); yield return(new WaitForSeconds(2.0f)); yield return(StartCoroutine(StartTextFadeOut())); StartUI.SetActive(false); objFadeEfx.SetActive(true); fadeEfx.FadeIn(); yield return(StartCoroutine(PartnerEvent())); playerMover.moveType = CharacterMover.MoveType.COMMANDMOVE; note.AddMission("Resque"); avDoor.enabled = false; yield break; }
IEnumerator TalkRoutine() { if (!isReqOver && n.CheckMission("GoToMH")) { DialogueManager.Instance().StartDialogue(JH1); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(MH1); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JH2); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(MH2); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JH3); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(MH3); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JH4); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(MH4); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JH5); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(MH5); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JH6); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); if (n) { n.RemoveMission("GoToMH"); n.AddMission("CheckFireEx"); isReqOver = true; } } else { DialogueManager.Instance().StartDialogue(reqOverDlg); } yield break; }
IEnumerator JooImTalk() { if (isReqOver) { DialogueManager.Instance().StartDialogue(reqOverDlg); } else { DialogueManager.Instance().StartDialogue(JH1); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JooIm1); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JH2); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JooIm2); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JH3); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JooIm3); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JH4); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JooIm4); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().StartDialogue(JH5); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); Note n = FindObjectOfType <Note>(); if (n != null) { n.RemoveMission("GoToRest"); var inven = FindObjectOfType <InventorySystem>(); n.AddMission("GoToMH"); // 이미 열쇠를 갖고있다면 if (inven.CheckPassiveItem("Key")) { // 곧장 창고로 이동하는 퀘스트 n.AddMission("GoToStore"); } else { n.AddMission("FindKey"); } isReqOver = true; } DialogueManager.Instance().textTalker.color = new Color(0.2f, 0.6f, 1); DialogueManager.Instance().textSentence.color = new Color(0.2f, 0.6f, 1); DialogueManager.Instance().textSentence.alignment = TextAnchor.UpperCenter; DialogueManager.Instance().StartDialogue(Message); yield return(new WaitUntil(() => DialogueManager.Instance().canvasObj.activeSelf == false)); DialogueManager.Instance().textTalker.color = new Color(1, 1, 1); DialogueManager.Instance().textSentence.color = new Color(1, 1, 1); DialogueManager.Instance().textSentence.alignment = TextAnchor.UpperLeft; } yield break; }