public void Read(AssetReader reader) { Vertices.Read(reader); UV.Read(reader); if (IsReadBindPoses(reader.Version)) { BindPoses.Read(reader); } Normals.Read(reader); Tangents.Read(reader); Weight.Read(reader); NormalSigns.Read(reader); TangentSigns.Read(reader); if (IsReadFloatColors(reader.Version)) { FloatColors.Read(reader); } BoneIndices.Read(reader); Triangles.Read(reader); if (IsReadColors(reader.Version)) { Colors.Read(reader); } if (IsReadUVInfo(reader.Version)) { UVInfo = reader.ReadUInt32(); } }
public void Read(EndianStream stream) { if (IsReadMeshData) { Vertices.Read(stream); UV.Read(stream); if (IsReadBindPoses) { BindPoses.Read(stream); } Normals.Read(stream); Tangents.Read(stream); Weight.Read(stream); NormalSigns.Read(stream); TangentSigns.Read(stream); if (IsReadFloatColors) { FloatColors.Read(stream); } BoneIndices.Read(stream); Triangles.Read(stream); } if (IsReadPlainColors) { LocalAABB.Read(stream); m_plainColors = stream.ReadArray <Color>(); #warning TODO: todo what? m_collisionTriangles = stream.ReadByteArray(); CollisionVertexCount = stream.ReadInt32(); } else { if (IsReadCompressedColors) { Colors.Read(stream); } else { UVInfo = stream.ReadUInt32(); } } }