示例#1
0
    public void talk(Vector2 x)
    {
        RaycastHit2D hit = Physics2D.Raycast(playerRB.position + Vector2.up * 0.2f, x, 1.5f, LayerMask.GetMask("NPC"));

        if (hit.collider != null)
        {
            NonPlayerCharacter character = hit.collider.GetComponent <NonPlayerCharacter>();
            if (character != null)
            {
                character.DisplayDialogue();
            }
        }
    }