void Update() { horizontal = Input.GetAxis("Horizontal"); vertical = Input.GetAxis("Vertical"); if (isInvincible) { invincibleTimer -= Time.deltaTime; if (invincibleTimer < 0) { isInvincible = false; } } Vector2 move = new Vector2(horizontal, vertical); if (!Mathf.Approximately(move.x, 0.0f) || !Mathf.Approximately(move.y, 0.0f)) { lookDirection.Set(move.x, move.y); lookDirection.Normalize(); } animator.SetFloat("Look X", lookDirection.x); animator.SetFloat("Look Y", lookDirection.y); animator.SetFloat("Speed", move.magnitude); if (Input.GetKeyDown(KeyCode.C)) { Launch(); PlaySound(shotCogClip); } if (Input.GetKeyDown(KeyCode.X)) { RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("NPC")); if (hit.collider != null) { NonPlayerCharacter character = hit.collider.GetComponent <NonPlayerCharacter>(); character.DisplayDialog1(); } } }