public GeneratorData(NodesGenerator source)
 {
     chunkData = new ChunkData[source.chunks.Length];
     for (int i = 0; i < chunkData.Length; i++)
     {
         chunkData[i] = source.chunks[i].Serialize();
     }
 }
 private void Awake()
 {
     //nodesGenerator = GetComponent<NodesGenerator>();
     nodesGenerator = GameObject.FindObjectOfType <NodesGenerator>().GetComponent <NodesGenerator>();
 }