public GeneratorData(NodesGenerator source) { chunkData = new ChunkData[source.chunks.Length]; for (int i = 0; i < chunkData.Length; i++) { chunkData[i] = source.chunks[i].Serialize(); } }
private void Awake() { //nodesGenerator = GetComponent<NodesGenerator>(); nodesGenerator = GameObject.FindObjectOfType <NodesGenerator>().GetComponent <NodesGenerator>(); }