示例#1
0
 /// <summary>
 /// Add a replication state that is tracking this scene.
 /// </summary>
 public override void AddReplicationState(NodeReplicationState *state)
 {
     Runtime.ValidateRefCounted(this);
     Scene_AddReplicationState(handle, state);
 }
示例#2
0
 internal static extern void Scene_AddReplicationState(IntPtr handle, NodeReplicationState *state);