Esempio n. 1
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 /// <summary>
 /// Add a replication state that is tracking this scene.
 /// </summary>
 public override void AddReplicationState(NodeReplicationState *state)
 {
     Runtime.ValidateRefCounted(this);
     Scene_AddReplicationState(handle, state);
 }
Esempio n. 2
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 internal static extern void Scene_AddReplicationState(IntPtr handle, NodeReplicationState *state);