public static void DownloadMeshes_andSaveRooms(RoomCreator manager)
    {
        string path = NodeCreator.ReturnPathToJsonFile(manager.PathToAssetBundle, manager.LevelName, "");

        Transform[] childs = new Transform[manager.WallContainer.childCount];
        for (int i = 0; i < manager.WallContainer.childCount; i++)
        {
            childs[i] = manager.WallContainer.GetChild(i);

            string transforms = $"{{\"pos\":{JsonConvert.SerializeObject(childs[i].transform.position)},\"rot\":{JsonConvert.SerializeObject(childs[i].transform.eulerAngles)},\"scale\":{JsonConvert.SerializeObject(childs[i].transform.lossyScale)}}}";

            AssetDatabase.CreateAsset(childs[i].GetComponent <MeshFilter>().mesh, $"{manager.PathToAssetBundle}/{manager.LevelName}/{i}.asset");
            AssetDatabase.SaveAssets();
            NodeCreator.WriteJsonAtJsonsFolder(transforms, manager.PathToAssetBundle, manager.LevelName, $"{i}.txt");
        }
    }
示例#2
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        NodeCreator myScript = (NodeCreator)target;

        if (GUILayout.Button("Create Points"))
        {
            string serializelist = JsonConvert.SerializeObject(myScript.WallNodes);

            NodeCreator.WriteJsonAtJsonsFolder(serializelist, myScript.PathToJsonsFolder, myScript.LevelName, "Nodes.txt");
        }
        if (GUILayout.Button("Download Nodes"))
        {
            string path = NodeCreator.ReturnPathToJsonFile(myScript.PathToJsonsFolder, myScript.LevelName, "Nodes.txt");

            if (File.Exists(path))
            {
                try
                {   // Open the text file using a stream reader.
                    using (StreamReader sr = new StreamReader(path))
                    {
                        // Read the stream to a string, and write the string to the console.
                        string line = sr.ReadToEnd();
                        myScript.WallNodes = JsonConvert.DeserializeObject <List <Vector3> >(line);
                        Debug.Log(line);
                    }
                }
                catch (IOException e)
                {
                    Debug.LogWarning("The file could not be read:");
                    Debug.LogWarning(e.Message);
                }
            }
        }
    }