void Start() { yes.onClick.AddListener(() => YesCallback?.Invoke()); shade.onClick.AddListener(() => NoCallback?.Invoke()); no.onClick.AddListener(() => NoCallback?.Invoke()); okay.onClick.AddListener(() => OkayCallback?.Invoke()); canvas = GetComponent <Canvas>(); // enabling here prevents scene getting dirty, Unity autolayout sucks fitter.enabled = true; layout.enabled = true; }
public void Go(AsyncCallback ar) { NoCallback.BeginInvoke("测试调用", ar, NoCallback); }