Exemplo n.º 1
0
        void Start()
        {
            yes.onClick.AddListener(() => YesCallback?.Invoke());
            shade.onClick.AddListener(() => NoCallback?.Invoke());
            no.onClick.AddListener(() => NoCallback?.Invoke());
            okay.onClick.AddListener(() => OkayCallback?.Invoke());
            canvas = GetComponent <Canvas>();

            // enabling here prevents scene getting dirty, Unity autolayout sucks
            fitter.enabled = true;
            layout.enabled = true;
        }
Exemplo n.º 2
0
 public void Go(AsyncCallback ar)
 {
     NoCallback.BeginInvoke("测试调用", ar, NoCallback);
 }