// Use this for initialization void Start() { playerController = Nivel2Script.GetComponent <Nivel2PlayerController>(); NameLevel.GetComponent <TextMeshProUGUI>().text = "Level: 2"; menu.SetActive(true); //originalPos = new Vector3(-5.78F, -4f, -0.1015625f); estadoJogo = GameState.INIT; }
void Start() { StopCar = true; i = Time.time; anotherscript2 = Nivel2Script.GetComponent <Nivel2Script>(); // originalPos = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z); //alternatively, just: originalPos = gameObject.transform.position; }
void OnTriggerEnter2D(Collider2D colInfo) { lose_gainGameTimeScript2 = levelcontroller.GetComponent <Nivel2Script>(); if (lose_gainGameTimeScript2 != null) { audioHazzardTime = audioHazzardTime.GetComponent <AudioSource>(); audioHazzardTime.PlayDelayed(0f); lose_gainGameTimeScript2.LoseTime2(); hazzardTimeClock.SetActive(false); print("Lose TIME"); } else { print("lose_gainGameTimeScript NO HAZZARSCRIPT" + "ERROOOOOOOOOOOOO"); } //print("OnCollisionEnter " + gameObject.name); //print("Collision Info: I have collided with: " + colInfo.gameObject.name + colInfo.collider.gameObject.name); //this.transform.position = originalPos; }