コード例 #1
0
 // Use this for initialization
 void Start()
 {
     playerController = Nivel2Script.GetComponent <Nivel2PlayerController>();
     NameLevel.GetComponent <TextMeshProUGUI>().text = "Level: 2";
     menu.SetActive(true);
     //originalPos = new Vector3(-5.78F, -4f, -0.1015625f);
     estadoJogo = GameState.INIT;
 }
コード例 #2
0
    void Start()
    {
        StopCar = true;
        i       = Time.time;


        anotherscript2 = Nivel2Script.GetComponent <Nivel2Script>();
        // originalPos = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z);
        //alternatively, just: originalPos = gameObject.transform.position;
    }
コード例 #3
0
    void OnTriggerEnter2D(Collider2D colInfo)
    {
        lose_gainGameTimeScript2 = levelcontroller.GetComponent <Nivel2Script>();
        if (lose_gainGameTimeScript2 != null)
        {
            audioHazzardTime = audioHazzardTime.GetComponent <AudioSource>();
            audioHazzardTime.PlayDelayed(0f);
            lose_gainGameTimeScript2.LoseTime2();
            hazzardTimeClock.SetActive(false);
            print("Lose TIME");
        }
        else
        {
            print("lose_gainGameTimeScript NO  HAZZARSCRIPT" + "ERROOOOOOOOOOOOO");
        }

        //print("OnCollisionEnter " + gameObject.name);
        //print("Collision Info: I have collided with: " + colInfo.gameObject.name + colInfo.collider.gameObject.name);
        //this.transform.position = originalPos;
    }