private void CreateClans()
        {
            var ninjaEquipment = new List <NinjaEquipment>
            {
                new NinjaEquipment {
                    Name = "Katana", Type = EquipmentType.Weapon
                },
                new NinjaEquipment {
                    Name = "Sword", Type = EquipmentType.Weapon
                },
                new NinjaEquipment {
                    Name = "Kimono", Type = EquipmentType.Outwear
                }
            };

            var ninjas = new List <Ninja>
            {
                new Ninja {
                    Name = "Ninja1", EquipmentOwned = ninjaEquipment, ServedInOniwaban = true
                }
            };

            NinjaUtils.CreateClan(1, "TestClan", ninjas, _ninjaClanRepository, _unitOfWorkAsync);

            ninjaEquipment = new List <NinjaEquipment>
            {
                new NinjaEquipment {
                    Name = "Chacos", Type = EquipmentType.Weapon
                },
                new NinjaEquipment {
                    Name = "Star", Type = EquipmentType.Weapon
                },
                new NinjaEquipment {
                    Name = "Strength", Type = EquipmentType.Tool
                },
                new NinjaEquipment {
                    Name = "Velocity", Type = EquipmentType.Tool
                }
            };

            ninjas = new List <Ninja>
            {
                new Ninja {
                    Name = "Ninja2", EquipmentOwned = ninjaEquipment, ServedInOniwaban = true
                }
            };

            NinjaUtils.CreateClan(2, "AnotherClan", ninjas, _ninjaClanRepository, _unitOfWorkAsync);
        }