public void TestInitialize() { var ninja = NinjaUtils.SetNinja("the ninja", new List <NinjaEquipment>(), true, new DateTime(1982, 4, 23)); var anotherNinja = NinjaUtils.SetNinja("another ninja", new List <NinjaEquipment>(), false, new DateTime(1950, 10, 28)); _ninjas = new List <Ninja>() { ninja, anotherNinja }; }
private void CreateClans() { var ninjaEquipment = new List <NinjaEquipment> { new NinjaEquipment { Name = "Katana", Type = EquipmentType.Weapon }, new NinjaEquipment { Name = "Sword", Type = EquipmentType.Weapon }, new NinjaEquipment { Name = "Kimono", Type = EquipmentType.Outwear } }; var ninjas = new List <Ninja> { new Ninja { Name = "Ninja1", EquipmentOwned = ninjaEquipment, ServedInOniwaban = true } }; NinjaUtils.CreateClan(1, "TestClan", ninjas, _ninjaClanRepository, _unitOfWorkAsync); ninjaEquipment = new List <NinjaEquipment> { new NinjaEquipment { Name = "Chacos", Type = EquipmentType.Weapon }, new NinjaEquipment { Name = "Star", Type = EquipmentType.Weapon }, new NinjaEquipment { Name = "Strength", Type = EquipmentType.Tool }, new NinjaEquipment { Name = "Velocity", Type = EquipmentType.Tool } }; ninjas = new List <Ninja> { new Ninja { Name = "Ninja2", EquipmentOwned = ninjaEquipment, ServedInOniwaban = true } }; NinjaUtils.CreateClan(2, "AnotherClan", ninjas, _ninjaClanRepository, _unitOfWorkAsync); }