public void TestInitialize()
        {
            var ninja        = NinjaUtils.SetNinja("the ninja", new List <NinjaEquipment>(), true, new DateTime(1982, 4, 23));
            var anotherNinja = NinjaUtils.SetNinja("another ninja", new List <NinjaEquipment>(), false, new DateTime(1950, 10, 28));

            _ninjas = new List <Ninja>()
            {
                ninja, anotherNinja
            };
        }
        private void CreateClans()
        {
            var ninjaEquipment = new List <NinjaEquipment>
            {
                new NinjaEquipment {
                    Name = "Katana", Type = EquipmentType.Weapon
                },
                new NinjaEquipment {
                    Name = "Sword", Type = EquipmentType.Weapon
                },
                new NinjaEquipment {
                    Name = "Kimono", Type = EquipmentType.Outwear
                }
            };

            var ninjas = new List <Ninja>
            {
                new Ninja {
                    Name = "Ninja1", EquipmentOwned = ninjaEquipment, ServedInOniwaban = true
                }
            };

            NinjaUtils.CreateClan(1, "TestClan", ninjas, _ninjaClanRepository, _unitOfWorkAsync);

            ninjaEquipment = new List <NinjaEquipment>
            {
                new NinjaEquipment {
                    Name = "Chacos", Type = EquipmentType.Weapon
                },
                new NinjaEquipment {
                    Name = "Star", Type = EquipmentType.Weapon
                },
                new NinjaEquipment {
                    Name = "Strength", Type = EquipmentType.Tool
                },
                new NinjaEquipment {
                    Name = "Velocity", Type = EquipmentType.Tool
                }
            };

            ninjas = new List <Ninja>
            {
                new Ninja {
                    Name = "Ninja2", EquipmentOwned = ninjaEquipment, ServedInOniwaban = true
                }
            };

            NinjaUtils.CreateClan(2, "AnotherClan", ninjas, _ninjaClanRepository, _unitOfWorkAsync);
        }