public override void Awake() { base.Awake(); _uiTable = GetComponent<UITable>(); _uiGrid = GetComponent<UIGrid>(); _itemTemplate = gameObject.GetComponent<NguiListItemTemplate>(); }
public override void Awake() { base.Awake(); _uiTable = GetComponent <UITable>(); _uiGrid = GetComponent <UIGrid>(); _itemTemplate = gameObject.GetComponent <NguiListItemTemplate>(); }
public override void Awake() { base.Awake(); _groupNumber = Random.Range(1, 10000); if (_usedGroupNumbers.Contains(_groupNumber)) _groupNumber++; _usedGroupNumbers.Add(_groupNumber); _uiTable = GetComponent<UITable>(); _uiGrid = GetComponent<UIGrid>(); _itemTemplate = gameObject.GetComponent<NguiListItemTemplate>(); scrollRect = transform.parent.GetComponent<ScrollRect>(); }
// FooterGridLayoutGroup footer; public override void Awake() { base.Awake(); _groupNumber = Random.Range(1, 10000); if (_usedGroupNumbers.Contains(_groupNumber)) { _groupNumber++; } _usedGroupNumbers.Add(_groupNumber); _uiTable = GetComponent <UITable>(); _uiGrid = GetComponent <UIGrid>(); _itemTemplate = gameObject.GetComponent <NguiListItemTemplate>(); if (transform.parent != null) { _scrollRect = transform.parent.GetComponent <ScrollRect> (); } //if(_scrollRect) //GridController = _scrollRect.transform.parent.GetComponent<LeaderboardsGridController>(); //footer = gameObject.GetComponent<FooterGridLayoutGroup>(); }