/// <summary> /// Initializes a new instance of the <see cref="LightComponent"/> class. /// </summary> public LightComponent() { Type = new LightDirectional(); Intensity = 1.0f; CullingMask = EntityGroupMask.All; Id = Interlocked.Increment(ref LightComponentIds); }
/// <summary> /// Initializes a new instance of the <see cref="LightComponent"/> class. /// </summary> public LightComponent() { Type = new LightDirectional(); Intensity = 1.0f; CullingMask = EntityGroupMask.All; }