private void GetPlayer() { GameObject thePlayer = GameObject.Find("NextTurnBTN2"); NextTurnBTN2 nextTurnBtn2 = thePlayer.GetComponent <NextTurnBTN2>(); activePlayer = nextTurnBtn2.activePlayer; }
protected void BuildingStartInit() { NextTurnBTN2Obj = GameObject.Find("NextTurnBTN2"); nextTurnBTN2 = NextTurnBTN2Obj.GetComponent <NextTurnBTN2>(); ofPlayer = nextTurnBTN2.activePlayer; gameRound = nextTurnBTN2.gameRound; PlayerPawnStartInit(); }
private void reassignGameObjs() { nextTurnObj = GameObject.Find("NextTurnBTN2"); nextTurnBTN2 = nextTurnObj.GetComponent <NextTurnBTN2>(); mouseObj = GameObject.Find("MouseManager"); mapObj = GameObject.Find("Map"); mouseManager = mouseObj.GetComponent <MouseManager>(); map = mapObj.GetComponent <TileMap>(); fleetCombatInfoObj = GameObject.Find("FleetCombatInfo"); fleetCombatInfo = fleetCombatInfoObj.GetComponent <FleetCombatInfo>(); shipChildrenCollect = playerController.GetComponent <ShipChildrenCollect>(); combatCalc = playerController.GetComponent <CombatCalc>(); }