Esempio n. 1
0
    private void GetPlayer()
    {
        GameObject   thePlayer    = GameObject.Find("NextTurnBTN2");
        NextTurnBTN2 nextTurnBtn2 = thePlayer.GetComponent <NextTurnBTN2>();

        activePlayer = nextTurnBtn2.activePlayer;
    }
 protected void BuildingStartInit()
 {
     NextTurnBTN2Obj = GameObject.Find("NextTurnBTN2");
     nextTurnBTN2    = NextTurnBTN2Obj.GetComponent <NextTurnBTN2>();
     ofPlayer        = nextTurnBTN2.activePlayer;
     gameRound       = nextTurnBTN2.gameRound;
     PlayerPawnStartInit();
 }
Esempio n. 3
0
    private void reassignGameObjs()
    {
        nextTurnObj  = GameObject.Find("NextTurnBTN2");
        nextTurnBTN2 = nextTurnObj.GetComponent <NextTurnBTN2>();

        mouseObj     = GameObject.Find("MouseManager");
        mapObj       = GameObject.Find("Map");
        mouseManager = mouseObj.GetComponent <MouseManager>();
        map          = mapObj.GetComponent <TileMap>();

        fleetCombatInfoObj = GameObject.Find("FleetCombatInfo");
        fleetCombatInfo    = fleetCombatInfoObj.GetComponent <FleetCombatInfo>();

        shipChildrenCollect = playerController.GetComponent <ShipChildrenCollect>();
        combatCalc          = playerController.GetComponent <CombatCalc>();
    }