// public LevelLoader loadLevelVar_Script;


    // Use this for initialization
    void Start()
    {
        //   cloud = GetComponent<MegaCloud>();
        newCounter          = GetComponent <NewLevelSelectMoverControllerBetter>();
        player              = FindObjectOfType <Player>();
        playerCounterScript = GetComponent <NewLevelSelectMoverControllerBetter>();


        levelChecker = PlayerPrefs.GetInt("LevelsCurrentlyCompleted");
        levelChecker = 3;
        checkWhatLevels();
    }//end start
    // Use this for initialization
    void Start()
    {
        newSwitchCounterScript = GetComponent <NewLevelSelectMoverControllerBetter>();
        player   = FindObjectOfType <Player>();
        theCloud = FindObjectOfType <MegaCloud>();



        if (theCloud.fireFinished_Cloud && theCloud.waterFinished_Cloud && theCloud.woodFinished_Cloud)
        {
            theCloud.finalUnlocked_Cloud = true;
        }

        CheckFinalUnlockedNormalMeans();
    }