// public LevelLoader loadLevelVar_Script; // Use this for initialization void Start() { // cloud = GetComponent<MegaCloud>(); newCounter = GetComponent <NewLevelSelectMoverControllerBetter>(); player = FindObjectOfType <Player>(); playerCounterScript = GetComponent <NewLevelSelectMoverControllerBetter>(); levelChecker = PlayerPrefs.GetInt("LevelsCurrentlyCompleted"); levelChecker = 3; checkWhatLevels(); }//end start
// Use this for initialization void Start() { newSwitchCounterScript = GetComponent <NewLevelSelectMoverControllerBetter>(); player = FindObjectOfType <Player>(); theCloud = FindObjectOfType <MegaCloud>(); if (theCloud.fireFinished_Cloud && theCloud.waterFinished_Cloud && theCloud.woodFinished_Cloud) { theCloud.finalUnlocked_Cloud = true; } CheckFinalUnlockedNormalMeans(); }