// Use this for initialization void Start() { if (hasJumpSequence) { guideJump = guideJump.GetComponent <NewJumpSequence>(); } //Dagger stuff, disables and hides the dagger collider and trail renderer so that it doesn't show _dagger = GameObject.FindGameObjectWithTag("dagger").GetComponent <Collider>(); _dagger.enabled = false; _rigidBody = gameObject.GetComponent <Rigidbody>(); // groundDist = gameObject.GetComponent<Collider>().bounds.center.y; // _collider = gameObject.GetComponent<Collider>(); _anim = gameObject.GetComponent <Animator>(); maxMana = 50f; currMana = maxMana; originalSpeed = speed; a1 = atk1.GetComponent <Animator>(); a2 = atk2.GetComponent <Animator>(); audio = GameObject.Find("SFX").GetComponent <AudioSource>(); }
// Use this for initialization void Start() { if (hasJumpSequence) { guideJump = guideJump.GetComponent<NewJumpSequence>(); } //Dagger stuff, disables and hides the dagger collider and trail renderer so that it doesn't show _dagger = GameObject.FindGameObjectWithTag("dagger").GetComponent<Collider>(); _dagger.enabled = false; _rigidBody = gameObject.GetComponent<Rigidbody>(); // groundDist = gameObject.GetComponent<Collider>().bounds.center.y; // _collider = gameObject.GetComponent<Collider>(); _anim = gameObject.GetComponent<Animator>(); maxMana = 50f; currMana = maxMana; originalSpeed = speed; a1 = atk1.GetComponent<Animator>(); a2 = atk2.GetComponent<Animator>(); audio = GameObject.Find("SFX").GetComponent<AudioSource>(); }