Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        if (hasJumpSequence)
        {
            guideJump = guideJump.GetComponent <NewJumpSequence>();
        }
        //Dagger stuff, disables and hides the dagger collider and trail renderer so that it doesn't show
        _dagger         = GameObject.FindGameObjectWithTag("dagger").GetComponent <Collider>();
        _dagger.enabled = false;


        _rigidBody = gameObject.GetComponent <Rigidbody>();
        //   groundDist = gameObject.GetComponent<Collider>().bounds.center.y;
        //   _collider = gameObject.GetComponent<Collider>();
        _anim         = gameObject.GetComponent <Animator>();
        maxMana       = 50f;
        currMana      = maxMana;
        originalSpeed = speed;
        a1            = atk1.GetComponent <Animator>();
        a2            = atk2.GetComponent <Animator>();
        audio         = GameObject.Find("SFX").GetComponent <AudioSource>();
    }
    // Use this for initialization
    void Start() {
        if (hasJumpSequence)
        {
            guideJump = guideJump.GetComponent<NewJumpSequence>();
        }
        //Dagger stuff, disables and hides the dagger collider and trail renderer so that it doesn't show
        _dagger = GameObject.FindGameObjectWithTag("dagger").GetComponent<Collider>();
        _dagger.enabled = false;


        _rigidBody = gameObject.GetComponent<Rigidbody>();
        //   groundDist = gameObject.GetComponent<Collider>().bounds.center.y;
        //   _collider = gameObject.GetComponent<Collider>();
        _anim = gameObject.GetComponent<Animator>();
        maxMana = 50f;
        currMana = maxMana;
        originalSpeed = speed;
        a1 = atk1.GetComponent<Animator>();
        a2 = atk2.GetComponent<Animator>();
        audio = GameObject.Find("SFX").GetComponent<AudioSource>();




    }