示例#1
0
    public override void Excute()
    {
        if (_enemy.Search(_enemy.GetPlayer.transform, _enemy._detectionRange))
        {
            _enemy.SetState("Chase");
            return;
        }

        if (_enemy.GoToTarget(_target.position))
        {
            _enemy.SetState(_transition);
        }
    }
示例#2
0
    public override void Excute()
    {
        _enemy.GoToTarget(_target.position);

        if (_enemy.Search(_target, _enemy._attackRange))
        {
            _enemy.SetState("Attack");
        }
        else if (!_enemy.Search(_target, _enemy._detectionRange))
        {
            _enemy.SetState("Idle");
        }
    }