public static BaseCoroutine Do(IEnumerator item)
    {
        if( item == null )
            return null;

        BaseCoroutine newItem = item as BaseCoroutine;

        if( newItem != null ) {
            CoroutineExecutor.Singleton.list.Add(newItem);
        } else {
            newItem = new NewCoroutine(item);
            CoroutineExecutor.Singleton.list.Add(newItem);
        }

        return newItem;
    }
 static public int MyMethod_s(IntPtr l)
 {
     try {
         System.String a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         SLua.LuaFunction a3;
         checkType(l, 3, out a3);
         var ret = NewCoroutine.MyMethod(a1, a2, a3);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
    public static BaseCoroutine Do(IEnumerator item)
    {
        if (item == null)
        {
            return(null);
        }

        BaseCoroutine newItem = item as BaseCoroutine;

        if (newItem != null)
        {
            CoroutineExecutor.Singleton.list.Add(newItem);
        }
        else
        {
            newItem = new NewCoroutine(item);
            CoroutineExecutor.Singleton.list.Add(newItem);
        }

        return(newItem);
    }
示例#4
0
 static public int MyMethod_s(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         System.String a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         SLua.LuaFunction a3;
         checkType(l, 3, out a3);
         var ret = NewCoroutine.MyMethod(a1, a2, a3);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }