public static BaseCoroutine Do(IEnumerator item) { if( item == null ) return null; BaseCoroutine newItem = item as BaseCoroutine; if( newItem != null ) { CoroutineExecutor.Singleton.list.Add(newItem); } else { newItem = new NewCoroutine(item); CoroutineExecutor.Singleton.list.Add(newItem); } return newItem; }
static public int MyMethod_s(IntPtr l) { try { System.String a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); SLua.LuaFunction a3; checkType(l, 3, out a3); var ret = NewCoroutine.MyMethod(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public static BaseCoroutine Do(IEnumerator item) { if (item == null) { return(null); } BaseCoroutine newItem = item as BaseCoroutine; if (newItem != null) { CoroutineExecutor.Singleton.list.Add(newItem); } else { newItem = new NewCoroutine(item); CoroutineExecutor.Singleton.list.Add(newItem); } return(newItem); }
static public int MyMethod_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif System.String a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); SLua.LuaFunction a3; checkType(l, 3, out a3); var ret = NewCoroutine.MyMethod(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }