private new void Update() { base.ToggleConnect(); base.Update(); if (boundActor != null && boundAnimator != null && motionUpdateMethod == UpdateMethod.Normal) // !physicalUpdate ) { if (physicalReference.Initiated()) { ReleasePhysicalContext(); } ApplyMotion(boundActor, boundAnimator, bonePositionOffsets, boneRotationOffsets); } }
new void Update() { base.ToggleConnect(); base.Update(); if (boundActor != null && boundAnimator != null && !physicalUpdate) { if (physicalReference.Initiated()) { ReleasePhysicalContext(); } ApplyMotion(boundActor, boundAnimator, bonePositionOffsets, boneRotationOffsets, enableHipsMovement, hipHeightOffset); } }
new void Update() { base.ToggleConnect(); base.Update(); if (boundActor != null && boundAnimator != null && !physicalUpdate) { if (physicalReference.Initiated()) { ReleasePhysicalContext(); } ApplyMotion(boundActor, boundAnimator, ref lastEvaluateTime, bonePositionOffsets, boneRotationOffsets); } }
new void Update() { //Debug.Log("NeuronAnimatorInstance::Update()"); base.ToggleConnect(); base.Update(); if (boundActor != null && boundAnimator != null && !physicalUpdate) { if (physicalReference.Initiated()) { ReleasePhysicalContext(); } ApplyMotion(boundActor, boundAnimator, bonePositionOffsets, boneRotationOffsets); } }
new void Update() { if (!bFixedUpdateMode) { base.ToggleConnect(); base.Update(); if (boundActor != null && boundAnimator != null && !physicalUpdate) { if (physicalReference.Initiated()) { ReleasePhysicalContext(); } fLerpDeltaTime = Time.deltaTime; ApplyMotion(boundActor, boundAnimator, bonePositionOffsets, boneRotationOffsets, bFixedUpdateMode, fLerpPosition, iFPS, fLerpDeltaTime); } } }
private void Update() { // TODO: Update this line bvh = store.Bvh; if (BoundAnimator != null && MotionUpdateMethod == UpdateMethod.Normal) { if (PhysicalReference.Initiated()) { ReleasePhysicalContext(); } if (bvh != null) { ApplyMotion(BoundAnimator, bonePositionOffsets, boneRotationOffsets); } } }