bool InitPhysicalContext() { if (physicalReference.Init(boundAnimator)) { // break original object's hierachy of transforms, so we can use MovePosition() and MoveRotation() to set transform NeuronHelper.BreakHierarchy(boundAnimator); return(true); } return(false); }
//bool InitPhysicalContext() void InitPhysicalContext() { if (physicalReference.Init(boundAnimator, physicalReferenceOverride)) { // break original object's hierachy of transforms, so we can use MovePosition() and MoveRotation() to set transform NeuronHelper.BreakHierarchy(boundAnimator); //return true; } CheckRigidbodySettings(); // return false; }