/// <summary> /// Join room with given title. If no such room exists the room will be created. /// </summary> /// <param name="roomName">Unique name of the room to create.</param> public static void JoinRoom(string roomName) { if (room != null) { Debug.LogError("JoinRoom aborted: You are already in a room!"); } else if (roomName == string.Empty) { Debug.LogError("JoinRoom aborted: You must specifiy a room name!"); } else { if (offlineMode) { offlineMode_inRoom = true; NetworkingPeer.SendMonoMessage(PhotonNetworkingMessage.OnJoinedRoom); } else { networkingPeer.OpJoin(roomName); } } }